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It is the Palace of Sae Niijima. At the beginning of the game, the protagonist is shown infiltrating a casino and when spotted by an apparently human security guard it transforms into a Shadow. When the protagonist tears off its mask , it erupts and takes the form of Moloch. The protagonist kills it and escapes by shattering a glass window, where the alarm set off and he was outnumbered and arrested by real police standing near the casino. He is then brought to the police station to be interrogated by Sae, where he testifies the events that form the majority of this game to her. Later in the game, it is revealed to be the Palace of Sae Niijima, born from the pain of losing her father and her distorted disdain towards the current jurisdiction system. Sae was forced to become independent while supporting her younger sister, Makoto Niijima.

Exit this small room through the door across from you. Head forward along the hall until you reach some stairs. Head down the stairs and follow the right path for a treasure chest. Return to the stairs and follow the left path instead.

Enter the next door that you come across. Once through, follow the path and look left for some machinery to climb over. Do this now. Follow the path from here and hug the right wall. Go through the second door on your right for a chest.

Walk out of the chest room and go straight to find the Staff Passageway Safe Room. Instead of going up the stairs and fighting the scary shadow head on, climb up the mechanical looking boxes to your right. Once you reach the top of the boxes, you will see a vent opening. Go through it. Once out of the vent, jump down and take the door on your left. You will now be behind the scary shadow and can ambush it.

You can take it down fairly easily with Wind spells. Once it falls, you will get a security keycard. This is a vital item. Return to the previous room and go through the right door. Follow the path until you reach a gated door. Use your new keycard to open it. Once inside, crawl through the vent and emerge in the control room. Approach the giant shadow and attack it.

It will go down quickly if you use Psi abilities. Futaba will approach the control panel and register you a new card. She will also procure a map of the floor. Head through the vent that Ryuji finds. You will be in a small room. Use your keycard on the door to the right and return to the long hallway. Turn left up the stairs. Take the door in front of you and go up some more stairs.

Take a right off the stairs and go through the keycard door to your left. From here, return to the elevator that Sae went up. The first thing you need to do now is approach the counter in front of you. The cashier will explain the coin system and tell you what you need to do next. He will give you some starting coins and a map. Now return to the counter and hang a left.

Enter into the dice game area. You will be in a large game room. Ignore all of it for now and take a left out of the hall. Approach the vent and crawl through it. Once you emerge out of the vent, take a right and follow the path. You will find some more climbable machines ahead of you. Climb them. Take the left path until you reach a door. Enter through the door and head up the stairs to your right.

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You will now be on the second floor. Follow the second floor path until you reach another staircase. Take this staircase down and follow the path.

Persona 5 - A Magical Valentine's Day - Sae Niijima

Take a right and then a left. Hang a right out of the safe room and fallow the right side hall. Once you reach the door, go through it and continue along the path. Ignore the barred door for now and take two right turns. There will be a vent on the back side of the room. Crawl through it for a chest. Continue along the hall once you leave the chest room. Take the door at the end of the hall and go left to unlock a shortcut.

From the door, continue forward and enter the dice game control room. Attack the operator and use Bless skills to take him down quickly. Once he is dead, Futaba will rig one of the game rooms.

Niijima's Palace

Exit into the game area through the shortcut you recently created. Approach the game room with an exclamation mark over it. Take your winnings and attempt to leave the dice game area. Akechi will somehow get a bunch of extra coins for your team. Leave the area and walk straight forward into the slots area. Walk along the slots and fight the hostess shadows along the way. At the end of the hall, take a left and go up the stairs.

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Fallow the path until you reach a very fancy room. Walk right and unlock a shortcut for yourself. Return to the stairwell and take the door in the center of the room. You will now be in the room with the big slots. Approach the gigantic slot machine in the middle of the room and examine it. From here, head up the left stairs and observe the middle wall.

You can climb it from the left side. Doing so will net you a chest. Follow along the back area until you reach the exclamation point.

Fair and square, just as you like! Dekaja Negate all buff effects of all foes. Megidola Heavy Almighty damage to all foes. Severing Slash Heavy Physical damage to 1 foe. Gatling Gun Light Gun damage to all foes 1x to 5x. Hundred Slaps Heavy Physical damage to 1 foe.

Medium chance of Dizzy. Heat Riser Buff attack, defense and agility of 1 ally for 3 turns. Desperation Boost self's attack but drop defense for 3 turns. Independent from -kaja and -nda and cannot be negated. Berserker Dance Severe Almighty damage to all foes. Makarakarn Erect shield on 1 ally to repel 1 magical attack. Tarukaja Buff attack power of 1 ally for 3 turns. Sign In Don't have an account?

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Start a Wiki. I've never felt so happy in my entire life. I'm not quite sure how to put it, but I feel like you even taught me how to live. Contents [ show ]. I've had no time to think on such ridiculous thoughts.

Would Dad have been happy with them? I don't care. He died upholding some lofty sense of righteousness, leaving all his responsibilities on us.

Isn't it about time you grew up and acknowledged our situation!? Right now, you're useless to me. All you do is eat away at my life! At last we arrive at your most recent crime. You know what I mean, don't you? This calling card was delivered to your latest target-the one you had decided would prove your innocence. It was addressed to "Sae Niijima. Now, explain everything to me. Then again, I am investigating a "thief who steals hearts.

No matter how absurd it may seem, I'll reevaluate my stance on believing you for now. In return, speak the whole truth, and nothing but the truth. It's a fair deal. Is that acceptable? Sae art.

consider, that

Concept art. Shadow Sae concept art. Leviathan concept art. Sae on her laptop. Akechi and Sae.

Niijima's Palace, also known as the Casino of Envy, is a location in Persona 5. It is the Palace of Sae Niijima. At the beginning of the game, the protagonist is shown infiltrating a casino and when spotted by an apparently human security guard it transforms into a Shadow. When the protagonist tears off its mask, it erupts and takes the form of Moloch. The protagonist kills it and escapes . May 15,   Persona 5 is full of polish, allure, charm - and more than hours of gameplay. This guide and walkthrough will show you everything you need to know. At the start of October in Persona 5, you. Persona 5 Royal and Persona 5 probably have the most in-depth romance system that the series has seen. If you enter a relationship with someone, you'll be able to take them on dates and you'll.

Shadow Sae. Shadow Sae front. Shadow Sae back. Note her dog and yellow roses tattoo. Shadow Sae as a monster, Leviathan. Sae receiving a text from Futaba. Leviathan's My Palace decor. The Niijima sisters have dinner with their father during the credits of the new bad ending. Normal portrait. Sae happy. Sae annoyed. Sae sad. Sae surprised. Sae hurt. Sae happy cut-in. Sae surprised cut-in. Sae sad cut-in. Sae serious cut-in.

Sae harmed cut-in. Shadow Sae Leviathan. Shadow Sae shocked.

How to Romance Makoto Niijima in Persona 5

Shadow Sae smiling. Shadow Sae sad. Shadow Sae cut-in. Sae's winter coat. Sae in Persona 5: Mementos Mission. Niijima with Akechi on the Persona 5 The Stage cover. Sae Nijima in Persona 5 The Animation.

Sae's formal dress. Sae on the cover of Persona 5 the Animation Volume Sae on the reverse cover of Persona 5 the Animation Volume Sae in the P5A Artbook. Sae in the P5A Artbook 2.

Apr 05,   How to Romance Makoto Niijima in Persona 5. You first see Makoto after completing Persona 5's first Palace, the Castle of Lust. She's a fellow student at Shujin Academy and student body Ishmael Romero.

Persona 5. Persona 5 Scramble: The Phantom Strikers. From here, the party must find their way up to her again. There is a Treasure Chest at the southeast end of this area that contains a Feng Shui Charm along with a Safe Room on the south side of the room, across from the elevator. Interacting with the elevator will reveal that a members card is needed to use it. Following this, a Shadow will appear to challenge the party, and Akechi will show off his Persona in battle. Afterward, the party will leave the Palace.

The party can begin unrestricted exploration of Niijima's Palace on the following day. Once inside, head back to the room with the elevator. There will be Shadows patrolling the floor now. The party should head for the door at the southwest corner of the area next to enter the Staff Passageway. Go through the door and follow the corridor as it heads to the north and then through some obstacles to the east to reach a Treasure Chest containing the Heaven Ring accessory in the northeast corner.

Now follow the corridor to the west. Near the southeast end of the floor, the party will notice a locked door that requires a keycard to proceed through. A door just north of this leads into a room with another Treasure Chest containing Seedy Gear. Head directly north to reach another Safe Room. To the south and to the east from here and up the stairs is a glowing red Shadow. The party can approach it directly or climb the containers to the north and enter an air duct to bypass it for now.

If the party chooses to open the door behind it from the other end, they will ambush the Shadow to initiate the battle. The Shadow will need to be dealt with in order to obtain its Security Keycard, however.

From here, the party can head to the barred door they passed to the southwest to unlock it and collect some breakable object items or continue onwards. Following the passage north, the party comes across a door being guarded by two Shadows. The party can either attack them head on or find another way. The Security Keycard will also unlock the door before them, allowing access to an air duct that leads into the room they're guarding.

Inside the room is another large red Shadow and computer systems. Defeating the Shadow will make it drop a Member's Card, which Futaba will initialize at the terminals for use. She will also produce a Casino Map which reveals more of the area. The party can either take the new air vent out or unlock one of the main doors out to the hallway again.

The two Shadows that were guarding the door will be gone. A room to the south in the hallway only leads to a surveillance room where guests are monitored and no items. Follow the hallway to the northeast to proceed. The locked door at the end of the hallway leads back to the upper area of the main casino floor.

Save at the Safe Room and use the main elevator to reach the next area.

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The first door to the southwest leads into a new Safe Room for the party to use. Now speak to the cashier at the south end of the area.

for council

The party will receive a Members Floor Map and be informed that the card for the next area is a prize available for 50, coins. From here, they can decide which area to enter next. Heading southeast takes the party into the dice game area. Head to the room with the yellow door in the middle of the area on the map to find a Treasure Chest that contains a Black Robe.

Now take the stairs at the north end of the area and follow the hallway down some stairs to the next section of the area. Follow the hall on the lower floor and stay south to find another Safe Room. The stairs to the north only lead to a long hallway with a couple of breakable objects, so keep south and go through the door at the end of the hallway. Continue following the next hallway to find a barred door with no card reader. There is an air duct to enter the room on the opposite side.

The Treasure Chest in this room contains a Parrying Dagger for the protagonist. The door at the end of the hall leads to the back rooms of the Dice Game Area.

Heading straight ahead will put the party into a battle with the Wandering Reviver, Nebiros. Nebiros can use Brain Jack to Frenzy the majority of the party, try to heal this as soon as possible. Following the battle, the party will rig one of the game rooms in their favor, while all the others will have fair odds.

Head for the room marked with the exclamation point. Select the between 11 and 18 option for all four games. Not head back towards the entrance of the Dice Game Area and a cutscene will play, resulting in the party obtaining even more coins.

Now the party plans to enter the Slots Room. The party will be forced into a battle with the Life-draining Spirit Kumbhanda upon entering the Slot Room.

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They will try to use Wage War to infuriate the party before attacking them with Physical attacks. After they are defeated, move forward into the area. There is a control terminal on the left that glows blue using Third Eye.

Inspect it to have it marked on the map. Now head north and through the door. Follow the long hallway up the stairs until it descends down some stairs to the east and head into the caged room.

There is another control terminal here that will be marked on the map. Heading back to the branch split at the start of the area, take the staircase up next to the sealed door. Follow the upstairs hallway around and back down, then head south and east through the door to find a Treasure Chest containing Smokestained Armor behind some large crates.

Sae just doesn't make sense given the narrative structure of the game. Outside of a few chance meetings, all of Joker's interaction with Saw is while he is drugged out of his mind. Joker doesn't even come out of it enough to remember the entire reason he got caught until the very end. [Role Play][Double Cosplay][Split Screen] Makoto Niijima has always been in the shadow of her older sister, Sae Niijima, considering herself a burden due to her sister shouldering the role of supporting the family. Apr 04,   Sae Leviathan Niijima boss fight. Return to the high limit floor and cross the bridge. The treasure will be gone, so go up the stairs and enter the elevator. Time to fight Sae. Image: Atlus/Sega via Polygon. To start the fight, attack Sae with whatever you want. Eventually, she will begin spinning the giant roulette wheel that is the battlefield.

There is also a control panel here that will be marked on the map. Now follow the hallway back north and to the east to unlock the sealed door and mark another control terminal on the map.

Now head into the western door to reach the main hall of the Slot Room. Move to examine the large slot machine at the west end of the area. The party can find a Treasure Chest on top of some slot machines at the south side of the upstairs area containing a Ghillie Vest. On the north side is a control terminal that the party needs to access to proceed forward. Futaba will state the party will need to find a red and green control terminal.

The red control terminal is the one near the entrance to the slot room.

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