Consider, that world of tanks how matchmaking works can not
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In December last year we outlined that would be a big year for the matchmaker. That's definitely true, because we've got some big changes coming to its current architecture. Over the past two years, the ratio of vehicles has changed significantly. At the same time, the queue is very dynamic and changes literally every second. This is not only due to the natural evolution of our game, the queue is affected by some additional in-game factors that increase the workload on the queue, for example:. But the templates in the current matchmaker architecture are strict, so they cannot quickly adapt to the queue evolution.
If you read carefully and then play WoT, you will notice the pattern yourselves.
In World of Tanks, platoons allow players to team up and enter battles together in small groups of two or three. ate brought many changes to the way platoons and matchmaking works in World of Tanks, and most of these changes are for the countryconnectionsqatar.com: Larryn Bell.
What is seen cannot be unseen. That's completely reasonable, Wargaming. Net protecting it's intellectual property mentioned in the patent and being used in World Of Tanks. But that raised the question: what is in that patent? Can it's content put some light on current game mechanics? It revealed a mechanism of arranging players into battlesthe so called Match Maker MMputting the players in harder situations higher tier battles for the same tank if they win and in easier situations lower tier battles if they lose.
As follows: patent quote.
World of tanks how matchmaking works
Thus, when a player has been repeatedly put into too many difficult battlesthe balancing is done in favor of easier battle sessionsthereby encouraging the player by providing an easier game environment. Similarly, when the player has been repeatedly put into too many easy battlesthe balancing is done in favor of harder battle sessionsthereby keeping the player challenged instead of letting the player become bored with easy games.
From the several MM variants described in the patent the one used by the game can be identified like this: Official description : Vehicles are selected according to the battle statistics within the last half hour.
No other MM method has corespondents in the official version and in the patent at the same time using memory of past performance. Now, what this Matchmaking system achieves?
The current intelligence level in the player pool does shows the results. I'll abstain from invectives.
An Introduction to War Thunder - Matchmaking
Should I care about this? Is this a bad thing?
Well, it depends. This is how matchmaking works. Either accept it and carry on knowing in advance what your next tier battle will be OR don't. Complaining about unfair matchmaking will do nothing since this is how it works. Maybe feel better knowing that if you go into a couple of hard battles in next one you will be top tier. ProxsimityVirus, on 15 February - PM, said:. There are paragraphs regarding damage but in relation to crew skills and shells. The flesh surrenders itself.
Eternity takes back its own. Our bodies stirred these waters briefly, danced with a certain intoxication before the love of life and self, dealt with a few strage ideas, then submitted to the instruments of Time.
The State of Matchmaking
What can we say of this? I occurred.
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I am not So, here, let me fix it:. I enjoy the challenge lose or win. I posted the facts from the patents.
I kinda agree with what you wrote also. Lets say, your comment was better written.
Although I meant too, I forgot to convey, vampyrii, that I knew that paragraph wasn't your thoughts but the other person you were quoting. Sorry about that.
Teamwork is essential; it gives the enemy someone else to shoot at. Ideally, the matchmaking system will create teams with only three tanks at top tier, five at mid-tier, and seven at the bottom. This system also tries to take into account the speed of matchmaking to avoid long wait times.
A two-tiered battle will still have a majority of bottom-tier players. Tank Destroyers, Artillery, and Light tanks will be placed evenly on each team, with no more than one additional of those tank types on either side.
Dec 14, WarGaming has patented the matchmaking system under patents US and US - Dynamic battle session matchmaking in a multiplayer game owned by the owners of WG. - link- That's completely reasonable, countryconnectionsqatar.com protecting it's intellectual property mentioned in the patent and being used in World Of Tanks. First, the matchmaker defines the number of tankers and Platoons suitable for each battle tier and game mode. It analyzes the modes each player flagged for a battle session, vehicles they chose for a battle, their tier and whether they follow regular or special matchmaking rules. Step 2. Creating two evenly assembled teams. World of Tanks is an epic online multiplayer game featuring authentic tanks from the midth century. Take control of steel beasts and battle through historic locations where strategy means victory.
Medium and Heavy tanks are distributed randomly, as this prevents longer wait times. This is why you may still encounter battles with an uneven distribution of Heavy tanks on one side.
This algorithm creates more even team composition overall. Thanks to the platoon changes in ate 9. The only way to fail platoon now is by platooning a Premium tank with preferential matchmaking with tanks that do not have preferential matchmaking.
This too will become a much more rare occurance, as future tanks will no longer have this special matchmaking. So, if you happen to platoon with someone while using a vehicle that originally had unique matchmaking, make sure your platoonmate uses a tank of the same tier with the same unique matchmaking as well to prevent fail platooning.
Additionally, Light tanks no longer receive scout matchmaking as they did before. Due to the addition of new Tier 10 Light tanksscout matchmaking is no longer needed. The new matchmaking system also takes into account the maps that players on each team have battled on recently to avoid selecting duplicate maps. This new map rotation logic reduces the chances of seeing the same map multiple times in a row, adding variety to matchmaking and making the maps seem less repetitive.
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